Beauty & Fragrance
Scent and skin sell on feeling. The image has to carry what the product itself cannot show.
Scroll ↓Campaign volume that used to be quarterly is now monthly, and every channel wants its own crop, ratio and edit. A shoot cycle alone cannot hold that cadence at a luxury standard.
Physical
Retail display and POSM
Counter units, gondolas and launch displays designed in 3D and delivered as production-ready files.
Product and packaging design
Bottle, cap and secondary packaging developed alongside the campaign world.
Digital
Social media content
Monthly sets sized and edited per platform, produced from one master build.
Ecommerce imagery
Product-page stills, variants and detail crops to marketplace specification.
Campaign film
Hero film and the cutdowns that come off it.
Website
Brand and launch sites, built rather than only designed.
Virtual
In-game campaigns
Branded activations inside Roblox and its equivalents. The platform follows the audience.
Virtual product worlds
Real-time environments the product lives in, reusable across launches.



A call, then a written scope: what is being made, in which column, and what it costs.
One piece taken to final so the standard is agreed before volume.
Production against the agreed cadence, delivered per channel.
Request pricing.
Scope, structure and a rate card for Beauty & Fragrance within two working days.