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Sector 02, 06

Fashion, Retail & Jewellery

The drop calendar moves faster than a shoot cycle can answer.

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What this sector needs

Collections ship continuously against one or two shoots a year. The gap gets filled with crops, repeats and stock that quietly erode the line.

Fashion, Retail & Jewellery · depth scan
02 / 07  ·  Fashion, Retail & Jewellery
What we offer

Physical

3D-printed accessories

Wearable pieces produced directly from digital design, as in the Surge work.

Retail display and storefront

Display units, window and in-store concepts designed in 3D.

Artworks and mockups

Physical pieces and presentation models.

Digital

Social media content

Ongoing content built to the drop calendar.

Ecommerce imagery

On-model and flat-lay, to marketplace specification.

Production

Image and video production against campaign art direction.

Branding

Identity systems, from mark through to a working guideline.

Website

Brand, campaign and commerce sites.

Virtual

In-game assets and campaigns

Wearables and activations built for platform economies.

Digital garments

Clo3D and Marvelous Designer simulation, so drape and fit match the sample.

03 / 07  ·  Fashion, Retail & Jewellery
Selected output
Campaign · frame
Product · studio
Retail · in situ
04 / 07  ·  Fashion, Retail & Jewellery
How an engagement runs
01Scope

A call, then a written scope: what is being made, in which column, and what it costs.

02Build

One piece taken to final so the standard is agreed before volume.

03Run

Production against the agreed cadence, delivered per channel.

05 / 07  ·  Fashion, Retail & Jewellery
06 / 07  ·  Fashion, Retail & Jewellery
Next step

Request pricing.

Scope, structure and a rate card for Fashion, Retail & Jewellery within two working days.

07 / 07  ·  Fashion, Retail & Jewellery