Fashion, Retail & Jewellery
The drop calendar moves faster than a shoot cycle can answer.
Scroll ↓Collections ship continuously against one or two shoots a year. The gap gets filled with crops, repeats and stock that quietly erode the line.
Physical
3D-printed accessories
Wearable pieces produced directly from digital design, as in the Surge work.
Retail display and storefront
Display units, window and in-store concepts designed in 3D.
Artworks and mockups
Physical pieces and presentation models.
Digital
Social media content
Ongoing content built to the drop calendar.
Ecommerce imagery
On-model and flat-lay, to marketplace specification.
Production
Image and video production against campaign art direction.
Branding
Identity systems, from mark through to a working guideline.
Website
Brand, campaign and commerce sites.
Virtual
In-game assets and campaigns
Wearables and activations built for platform economies.
Digital garments
Clo3D and Marvelous Designer simulation, so drape and fit match the sample.
A call, then a written scope: what is being made, in which column, and what it costs.
One piece taken to final so the standard is agreed before volume.
Production against the agreed cadence, delivered per channel.
Request pricing.
Scope, structure and a rate card for Fashion, Retail & Jewellery within two working days.