A civilization of one thousand characters, available to license. Nine archetypes, a procedural bloodline of a thousand descendants, and a canon deep enough to carry a game, a series or a season. Built and owned by ILLUSORR.
Metagenus begins as a civilization, not a collection. A people who built identity out of form alone: alloy grown like coral, apparel engineered as ritual, every silhouette a statement of role and rank.
Nine of them survived intact. Everything that followed descends from those nine, and the whole property is created and owned outright by ILLUSORR.
Each carries a role in the civilization, its own material palette, its own companion order, and its own place in the rarity ladder. This is the cast list a story gets written on.
Rhythm, dance, self-expression. The civilization’s pulse, and the first face an audience meets.
Common classWhere technology met survival. Carries every cybernetic and hard-surface line in the canon.
Common classBalance and restoration. Soft geometry, luminous material, the calm centre of the cast.
Common classBeauty and storytelling. The archetype the civilization used to record itself.
Common classStrength and resilience. Armoured silhouettes built for conflict.
Epic classPerformance and celebration. Built to hold a stage, a broadcast, a crowd.
Epic classStructure and authority. The governing silhouette, and the natural antagonist.
Epic classContact with other dimensions. The explorer, and the way out of the canon.
Legendary classCosmic alignment. The rarest silhouette, kept as the apex of the cast.
Legendary classPurpose, environment, companion, and the rarity of every part a figure carries. Select one to bring up its record.
The file on each original stays open. New traits, companions, environments and rarity tiers enter the canon over time, so a licensed character grows across seasons instead of shipping once and freezing.
2026Companions, wearables and relics are assigned procedurally from the same canon. Select one to see it move, read what it means, and how rare it is across the thousand.

8% of the thousand carry this
One thousand characters, no two alike. Traits, companions, relics and environments recombine from the nine, so the world scales to crowds, guilds and a full range while every figure stays on canon.
Not concept art. A production asset, rendered live with studio lighting, soft shadow and physically based material. Drag to turn it.
The rigs are game ready, not stills. Step in and move a character through the field on its own motion library. The same asset a studio receives.
Humanoid skeleton, clean topology, physically based material and a base motion set, in open formats that drop straight into a build.
One character can appear as a playable lead, a background player, a cosmetic set or a crowd member without redesign.
Open standards throughout, so the same file travels between engines, social, AR and the web unchanged.
The same rig drives a live camera filter. Face tracking carries the character's head; full body tracking carries its motion, so anyone can wear an identity from the canon on their own feed.
Every character exists at print resolution and as a designed record card, so one identity becomes a figure, a capsule of apparel, a card series. The canon holds in the hand as well as it holds in engine.
Real-time rigs built for stage, LED volume and broadcast. A Metagenus lead can front a show, a launch or a tour, performing live to an audience rather than being played back to one.
Where the world closes: the ceremony the civilization used to pass identity on. The emotional centre of the property, and the scene a series would open on.
Created and owned outright by ILLUSORR. Nothing licensed in, nothing to clear. Four ways in.
One named lead for a defined use, territory and term. The fastest route to market for a campaign or a collaboration.
All nine originals and the thousand descendants, with the world bible and trait system, for a franchise build.
Exclusive rights inside one category, games or apparel or animation, with a window and renewal terms.
ILLUSORR stays the design authority: new characters, environments and motion built alongside your team.