Property
Character IP1000 CharactersNine ArchetypesReal-time 3D
Licensing
GamesFilmFashionLive

Metagenus an original character universe.

A civilization of one thousand characters, available to license. Nine archetypes, a procedural bloodline of a thousand descendants, and a canon deep enough to carry a game, a series or a season. Built and owned by ILLUSORR.

Metagenus · Character IP
Created by ILLUSORR
Enter the canon
01The Origin

Before the avatarsthere were the Originals.

Metagenus begins as a civilization, not a collection. A people who built identity out of form alone: alloy grown like coral, apparel engineered as ritual, every silhouette a statement of role and rank.

Nine of them survived intact. Everything that followed descends from those nine, and the whole property is created and owned outright by ILLUSORR.

02The Cast

Nine archetypesnine leads.

Each carries a role in the civilization, its own material palette, its own companion order, and its own place in the rarity ladder. This is the cast list a story gets written on.

01 / 09

The Funkster

Rhythm, dance, self-expression. The civilization’s pulse, and the first face an audience meets.

Common class
02 / 09

The Cyberpunk

Where technology met survival. Carries every cybernetic and hard-surface line in the canon.

Common class
03 / 09

The Healer

Balance and restoration. Soft geometry, luminous material, the calm centre of the cast.

Common class
04 / 09

The Artist

Beauty and storytelling. The archetype the civilization used to record itself.

Common class
05 / 09

The Gladiator

Strength and resilience. Armoured silhouettes built for conflict.

Epic class
06 / 09

The Entertainer

Performance and celebration. Built to hold a stage, a broadcast, a crowd.

Epic class
07 / 09

The Lord

Structure and authority. The governing silhouette, and the natural antagonist.

Epic class
08 / 09

The Alien

Contact with other dimensions. The explorer, and the way out of the canon.

Legendary class
09 / 09

The Celestial

Cosmic alignment. The rarest silhouette, kept as the apex of the cast.

Legendary class
03The Record

Read the canonone original at a time.

Purpose, environment, companion, and the rarity of every part a figure carries. Select one to bring up its record.

// browse originals
name: // the funkster

// avatar rarity
Avatar rarity traits
// avatar score
Common Class
Live dashboardNine originals
03bDynamic Evolution

The recordis not finished.

The file on each original stays open. New traits, companions, environments and rarity tiers enter the canon over time, so a licensed character grows across seasons instead of shipping once and freezing.

2026
03cThe Add-ons

Every character carriessomething of its own.

Companions, wearables and relics are assigned procedurally from the same canon. Select one to see it move, read what it means, and how rare it is across the thousand.

/ companion
/ accessories
/ gadgets
/ scepter
Alien wings, a trait carried by 3.5% of the thousand characters
Hologram loop
// add-on rarity
8% of the thousand carry this
name: // the alien's wings

04The Descendants

Then the ninebecome a thousand.

One thousand characters, no two alike. Traits, companions, relics and environments recombine from the nine, so the world scales to crowds, guilds and a full range while every figure stays on canon.

1000Characters
9Originals
6Trait families
3Rarity classes
05Production

Posed and litin real time.

Not concept art. A production asset, rendered live with studio lighting, soft shadow and physically based material. Drag to turn it.

Loading avatar…
Real-time Render · GLB Drag to rotate
Real-time renderOpen GLB
06Playable

And alreadyplayable.

The rigs are game ready, not stills. Step in and move a character through the field on its own motion library. The same asset a studio receives.

Loading field…
Drag to orbit · WASD to move
Metagenus · Playable Field

In engine

Humanoid skeleton, clean topology, physically based material and a base motion set, in open formats that drop straight into a build.

In world

One character can appear as a playable lead, a background player, a cosmetic set or a crowd member without redesign.

Across platforms

Open standards throughout, so the same file travels between engines, social, AR and the web unchanged.

06bSocial

And wearablein real time.

The same rig drives a live camera filter. Face tracking carries the character's head; full body tracking carries its motion, so anyone can wear an identity from the canon on their own feed.

Face tracked
Body tracked
Two Metagenus capsules, one holding a printed figure
07The Object

Then it leaves the screenas an object.

Every character exists at print resolution and as a designed record card, so one identity becomes a figure, a capsule of apparel, a card series. The canon holds in the hand as well as it holds in engine.

08The Stage

A charactercan headline.

Real-time rigs built for stage, LED volume and broadcast. A Metagenus lead can front a show, a launch or a tour, performing live to an audience rather than being played back to one.

In Concert Live experience
09The Rite

A ritualof the digital soul.

Where the world closes: the ceremony the civilization used to pass identity on. The emotional centre of the property, and the scene a series would open on.

Ritual of the Digital Soul Closing film
10The Licence

Availableas intellectual property.

Created and owned outright by ILLUSORR. Nothing licensed in, nothing to clear. Four ways in.

01

Single character

One named lead for a defined use, territory and term. The fastest route to market for a campaign or a collaboration.

02

The full cast

All nine originals and the thousand descendants, with the world bible and trait system, for a franchise build.

03

Category exclusivity

Exclusive rights inside one category, games or apparel or animation, with a window and renewal terms.

04

Co-development

ILLUSORR stays the design authority: new characters, environments and motion built alongside your team.

11Enquiries

Take the
civilization.

License Metagenus
Metagenus · 1000 characters Created & owned by ILLUSORR More work