Two renders are shared across the five cards, exactly as the selector was authored.
Room scale, seated and standing all supported. Guardian stays yours — the space never redraws it.
Retunes the contour field you are standing on — line colour, contour density, glow and the halo that follows you.
Placed objects persist as you move between destinations.
Spatial audio: volume falls away with distance from the speaker.
The podium is placed — can you see it from where you are?
Yes. Moving the screen up a little.
Sharing the deck now.
Coming over from the west side.
Click a message to speak it into the world above that guest.
This is a model, not the product. The platform shipped in 2021 as a multi-user environment; what you are walking through is a single-player reconstruction built to show how it worked — the HUD, icons and destination set are taken from the original design files, the world around them is a stand-in.
A multi-user immersive environment. Five destinations, an avatar carried between all of them, and a single bar holding everything a guest can do — inventory, screen share, voice and chat — so you never leave the space to use the space.
All five destinations are ILLUSORR’s own, built on one set of rails so a new world never forks the product.
A browser fragment of the environment — the interface is the product's own. All work →
A live fragment of the environment. Look around, move through it, and use the bar to do what a guest can do.