What we own,
and what we're building.
The studio builds its own engines and its own worlds. This is the inventory, what runs in production today, what is in development, and what is still research.
Scroll ↓Most studios rent their capability. We build ours, which is why a campaign's worth of variants costs what one shoot used to, and why the IP we make stays yours.

Five stages.
One loop.
Lock
Reference, grade and material language fixed with the client before anything is built.
Out Locked referenceBuild
Product, garment or environment built once, at campaign resolution.
Procedural systems Out Master buildGenerate
Variants at volume from a locked system, never free prompting.
CLONE Engine Out Variant setDirect
Every frame held to brand standard by hand. The model does not decide.
Out Approved framesDeliver
Cut per ratio, channel and market in a single pass.
Out Channel cutsAI production pipelinesIn production
Generative pipelines assembled and directed in house, tuned per sector rather than one general-purpose model doing everything badly.
Procedural character systemIn production
Builds procedural characters and exports them across formats, so one character drops into a game engine, a render pipeline or a garment workflow without being rebuilt for each.
Procedural art, environments and spacesIn production
Art, environments and spaces generated from rules rather than modelled by hand, which is how a world gets built at a scale hand-modelling cannot reach.
CLONE EngineIn development
Build once, generate endlessly. A single master build becomes a campaign's worth of variants across ratios, channels and markets, without a reshoot.
Asset libraryIn development
A growing library of production-ready assets, built once and reused across projects rather than remade from scratch each time.



The noise fieldResearch
The living system behind the brand identity. Space colonisation, diffusion, procedural growth.
Computational artResearch
Generative art pursued as its own body of work, separate from client production.
Field notesOngoing
A slow feed of studies, experiments and thinking from the studio.
Licence it, or build with us.
The engines are available on commissioned work, and the owned IP is available to license. Research partnerships welcome.