Train with us.
Build with us.
An open platform for artists, developers and designers who want to get better and get working. You train on the studio pipelines, join the network, and get commissioned on real projects.
Most training ends in a certificate. This ends in a commission. You learn the studio pipelines, sit in a network of people doing the same, and get paid when the work comes in.
Every member is logged by discipline, toolset and availability. Take any one of them to see what it does here.
Training on live pipelines
Hands on, on real client projects, at studio standard. Not exercises and not a syllabus that ends in a certificate.
Access to the studio toolset
The engines, procedural systems and asset library the studio builds for its own production, rather than whatever you can afford alone.
Paid commissions
When work comes in that matches your discipline, members get called first. The training is the route in, not the product.
A network that teaches itself
The Collective runs as a peer group. Members review each other's work, share methods and pass on what they learn, the studio is one voice in it, not the only one.
Send work. We look at craft and attitude, not credentials or a degree.
Learn the studio pipelines hands on, working alongside the team on live projects.
Enter the talent database with your disciplines, tools and availability logged.
Work is matched to your disciplines and you are brought onto the project as part of the team.
Commissioned project work
Paid at studio rates on client projects, scoped per brief and per discipline.
Ongoing production runs
Sector clients on a monthly cadence need consistent capacity. That is recurring, predictable work rather than one-off jobs.
Contribution to studio IP
Owned properties like Metagenus are built by many hands. Members who contribute share in what the IP earns when it licenses.
What the studio is matching from the database right now. Members are called against these before anything goes to an open hiring round.
The talent database
Every member is logged by discipline, toolset and availability. When a brief lands, the studio searches the database rather than starting a hiring round, which is why membership converts into work.
Learning sideways
Members run reviews and share methods with each other. A game developer explains engine constraints to a 3D artist; the artist shows what the pipeline can actually produce. That exchange is the point.
Based at Yas Creative Hub
The studio sits inside the Abu Dhabi media and gaming cluster, so the Collective trains into a real local industry rather than into a vacuum.
Abu Dhabi Gaming leads the emirate's talent development for games and esports. The Collective trains into that same ecosystem, from Yas Creative Hub.
Apply to the Collective.
Applications are open and rolling. Send work, tell us what you want to get good at, and we will tell you where you would fit.